AI Insights · Timothy · October 2021
Top 5 Free to Play Games in Dominican Republic: Q3 2021 Performance
Discover the performance trends of the top 5 free-to-play games in the Dominican Republic for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top five free-to-play games on the unified platform in the Dominican Republic showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Free Fire, published by Garena International I Private Limited, saw consistent weekly revenue, peaking at approximately $36K in the last week of September. Weekly downloads varied, with a significant spike to around 107K at the end of the quarter. Weekly active users fluctuated slightly, starting at about 2.2M and ending close to 2M.
Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced a peak in weekly downloads at around 52K in late August, followed by a decline to roughly 24K by the end of September. Active users also saw an increase, reaching over 100K in August before reducing to approximately 70K by quarter’s end.
My Talking Angela 2, released by Outfit7 Limited, had a steady decline in weekly downloads from a high of 48K in late July to about 15K at the end of September. Weekly revenue was modest, peaking at $150 in mid-August. Active users rose to over 126K in early August but gradually decreased to around 90K by the end of the quarter.
Count Masters: Crowd Runner 3D also published by Freeplay LLC, showed a downward trend in weekly downloads, from around 42K at the start of the quarter to about 19K in late September. Active users followed a similar pattern, starting at around 97K and ending at about 70K. Revenue remained minimal, peaking at $50 in early September.
Bridge Race, by Supersonic Studios Ltd, saw a peak in weekly downloads at roughly 37K in early July, with a decrease to about 19K by the end of September. Active users increased to around 68K in late August but fell back to about 50K by the end of the quarter. Revenue was minimal throughout, peaking at $28 in early September.
For more insights on app performance and trends, visit Sensor Tower.